Quake III – Demo001
This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.

Already, I am surprised at the jump the 64mb version has over the 32mb flavor. No doubt that the higher clock speeds had something to do with it this early in the testing.




At this resolution, the extra memory becomes useful to Quake III, especially in 32-bit mode. The extra texture size is handled well by the Hercules card. The 64 version comes in at 24% higher in 16-bit color and 39% higher in 32-bit color. This is quite a difference!