Sisoft, CPUID
This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.
With the formalities out of the way, lets have some fun. The following graphics were taken with overclocking in mind. According to recent studies, the highest FSB attained was 113MHz. Some claim higher, but this seems to be the ceiling with regard to actual stability. Again, the advantage of the A7V, is that there is a multitude of “adjustment” that can be made to further yield better performance. Please take a look:
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| (Click for Larger Image [CPU Benchmark]) |
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| (Click for Larger Image [Memory Benchmark]) |
This is where the Virtual Channel memory and the A7V really shine. Again, it does a fantastic job in the synthetics department, but is difficult to quantify during actual game play. The only manufacturer of NEC’s Virtual Channel memory that I know of is Kingston; which is available through http://www.memosun.com/. In my opinion, the price/performance ratio of Virtual Channel memory is better than the standard SDRAM/HSDRAM counterpart.
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| (Click for Larger Image [CPUID 100 MHz FSB]) |
Straight out of the box (bag), no overclocking whatsoever. Take a look at the Cache featuring 256K of full-speed, on-die L2 cache memory.
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| (Click for Larger Image [CPUID 110 MHz FSB]) |
Above, you’ll notice that with a simple adjustment of the FSB (110MHz), yielded and additional 100MHz.
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| (Click for Larger Image [CPUID 111 MHz FSB]) |
The highest FSB achieved, was 111MHz or 222MHz. I attempted 113MHz (226MHz), the next step, but my system completely crashed. So bad, that I almost needed to reinstall Windows98SE. So, 110MHz increase in performance, not bad!
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| (Click for Larger Image [CPUID AGP]) |
Compliments of Nvidia driver 5.13 with AGP 4X support and compressed textures for Quake III. There is no substitute!
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| (Click for Larger Image [CPUID Cache]) |
For you propeller heads!









