Quake III and Content Creation

This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.

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In the 640×480 resolution, we see good increases in both 16- and 32-bit color depths. A 9% increase in framerate in 16-bit and a 10% increase in 32-bit. Since Quake III’s performance at this low of a resolution is highly dependant on things such as memory bus and CPU speed, the increase here is expected with the increase in available memory bandwidth.

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As we move to the higher resolutions, we see that the difference in the framerate is becoming reduced. The bottleneck component of the system is now the video card and its ability to render the scenes quickly. There is still an increase in performance with the Gigabyte board, but just not as high as the low resolution.

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Content Creation Winstone, which is a test to mirror everyday use of the sytem using programs such as Adobe’s Premier and Photoshop, sees a good improvement of 15% in the score. The large files that are used and the heavy modifications that the programs perform on them take advantage the availabe memory bus to enhance the tests.

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