Quake III: Arena and Unreal Tournament
This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.
At low resolutions, we can see how the motherboard, memory and CPU work together to push the framerate. Oddly, the 7DXR had a consistently higher framerate in 32-bit color than 16-bit. There is about a 10% in system performance gain on the DDR motherboard than the KT133A motherboard.
Ah, the classic bottleneck. Here, the GeForce 3 tops out and the Athlon processor does as well. The memory bandwidth can not change the scores here, as DDR and standard SDRAM perform the same.
Unreal Tournament shows a 6% gain in framerate on the 7DXR motherboard over the A7V133. UT is a much more limited benchmark that uses Direct3D and thus has a different scalability on the GeForce 3 and motherboard using the larger textures, etc.
First, a correction, this test was in 1024×768, not 1600×1200. Unlike Quake III, however, UT cannot max out the system performance and thus the 6% increase continues into the 1024×768 resolution.