Introduction
Visiontek GeForce 3 Review
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The currant GeForce 2 can only draw a 3D scene if the scene is specifically explained to them it in a particular method. In order for game developers to fully utilize the features of the GeForce 2, their games must be able to conform or output data that describes 3D environments in a way that the accelerator can assimilate. To do this, developers use programming interfaces such as Direct3D or OpenGL that both the accelerator and game can understand. Prior to the GeForce 3, developers were restricted to the same hard-coded palette of effects and ended up with the same generic look and feel.