Quake III

This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.

Quake III is excellent tool to use as an OpenGL benchmark but it is starting to show its age now; this is evident when you see the high frame rates. I used Q3Bench Demo001 time demo in high detail and Max detail with 3 resolutions at 32 bit color.

OpenGL API has stagnated, losing ground against Direct3D; Direct3D is doing very well and has pulled ahead of OpenGL in certain features, such as programmability, and this is unlikely to change until we see OpenGL 2.0. If you want to know more about OpenGL 2.0 go here.

High Detail

eVGA e-GeForce 4 MX440 Review - Graphics Cards 24

Max Detail

eVGA e-GeForce 4 MX440 Review - Graphics Cards 25

I know this is an old game but it gives a good indication how a video card performs in real world OpenGL games as you can see the GeForce 4 MX 440 really starts to show that it can really stand up with the best, this is due the higher clocked GPU core and you must remember that the GeForce 4 MX 440 has a default core frequency 20 MHz higher than the Ti500 and if it wasn’t for the lack of the two rendering pipelines it would most likely beat the GeForce 3.

The difference in fps between high and Max detail is minimal and for a budget card to get 70 fps at 1600X1200 with the detail pushed to the Max is very impressive for a budget card.

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