Anisotropic Filtering Quality

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Anisotropic filtering quality (distant details)

Setting
Ti4800SE
FX5600
R9700
0AF ATi & Nvidia Video Card Roundup - Graphics Cards 56 ATi & Nvidia Video Card Roundup - Graphics Cards 57 ATi & Nvidia Video Card Roundup - Graphics Cards 58
2AF ATi & Nvidia Video Card Roundup - Graphics Cards 59 ATi & Nvidia Video Card Roundup - Graphics Cards 60 ATi & Nvidia Video Card Roundup - Graphics Cards 61
4AF ATi & Nvidia Video Card Roundup - Graphics Cards 62 ATi & Nvidia Video Card Roundup - Graphics Cards 63 ATi & Nvidia Video Card Roundup - Graphics Cards 64
8AF ATi & Nvidia Video Card Roundup - Graphics Cards 65 ATi & Nvidia Video Card Roundup - Graphics Cards 66 ATi & Nvidia Video Card Roundup - Graphics Cards 67
16AF ATi & Nvidia Video Card Roundup - Graphics Cards 68

The differences between zero anisotropic filtering and 8x filtering is small, but not too subtle. If you look along the walls of the stairs, you will notice that the gaps between the bricks become more vivid with each level. Comparing the samples of the 3 different chipsets against each other, I can say that there appears to be little difference. Perhaps the distance between the viewer and the sample is too great to create a substantial difference between the cards.

Anisotropic filtering quality (mid-ground details)

Setting
Ti4800SE
FX5600
R9700
0AF ATi & Nvidia Video Card Roundup - Graphics Cards 69 ATi & Nvidia Video Card Roundup - Graphics Cards 70 ATi & Nvidia Video Card Roundup - Graphics Cards 71
2AF ATi & Nvidia Video Card Roundup - Graphics Cards 72 ATi & Nvidia Video Card Roundup - Graphics Cards 73 ATi & Nvidia Video Card Roundup - Graphics Cards 74
4AF ATi & Nvidia Video Card Roundup - Graphics Cards 75 ATi & Nvidia Video Card Roundup - Graphics Cards 76 ATi & Nvidia Video Card Roundup - Graphics Cards 77
8AF ATi & Nvidia Video Card Roundup - Graphics Cards 78 ATi & Nvidia Video Card Roundup - Graphics Cards 79 ATi & Nvidia Video Card Roundup - Graphics Cards 80
16AF ATi & Nvidia Video Card Roundup - Graphics Cards 81

  • Ti4800SE and Radeon 9700
    The quality of anisotropic filtering between the Ti4800SE and Radeon 9700 are nearly identical. However, the cracks/gaps on the floor tiles and at the base of the statue look more defined on the Radeon 9700. It also appears that the Radeon benefits from a richer color which gives the anisotropic effect more impact (my own subjective opinion, your’s may be different). The differences between 16x AF and 8xAF on the Radeon are negligible, makes me wonder if it’s even worth running 16xAF at all.

  • FX5600
    The real surprise is the sample of the FX5600. Looking at the floor tiles at the bottom-right corner of the sample, you can see that it is very blurry. Actually, if you look at the samples of the FX5600 from 0x to 8x you can see that the floor tiles never get sampled at all, whereas the same corner on the Ti4800SE and Radeon 9700 sharpen respectively. Only the textures in the circular pattern ever get filtered. Is anisotropic filtering broken on the FX5600? (Update: (see here).

    Let’s see if this happens with the foreground textures as well.

Anisotropic filtering quality (foreground details)

Setting
Ti4800SE
FX5600
R9700
0AF ATi & Nvidia Video Card Roundup - Graphics Cards 82 ATi & Nvidia Video Card Roundup - Graphics Cards 83 ATi & Nvidia Video Card Roundup - Graphics Cards 84
2AF ATi & Nvidia Video Card Roundup - Graphics Cards 85 ATi & Nvidia Video Card Roundup - Graphics Cards 86 ATi & Nvidia Video Card Roundup - Graphics Cards 87
4AF ATi & Nvidia Video Card Roundup - Graphics Cards 88 ATi & Nvidia Video Card Roundup - Graphics Cards 89 ATi & Nvidia Video Card Roundup - Graphics Cards 90
8AF ATi & Nvidia Video Card Roundup - Graphics Cards 91 ATi & Nvidia Video Card Roundup - Graphics Cards 92 ATi & Nvidia Video Card Roundup - Graphics Cards 93
16AF ATi & Nvidia Video Card Roundup - Graphics Cards 94

  • FX5600
    Here we see again that the FX5600 has problems filtering textures. For some reason it does not appear that anything is getting filtered. Could it be that the current implementation of anisotropic filtering on the FX chipset is partially broken? How can it be that the FX would selectively filter the circular pattern texture in the previous sample, and yet not filter the textures on the floor or on the stairs in the foreground?

  • Ti4800SE and Radeon 9700
    Comparing samples at the 8x sampling level, we can see there is a substantial difference between the results of the Ti4800SE and Radeon 9700 when compared to the FX5600. The foreground textures look much sharper and more vivid on the Ti4800SE and Radeon, whereas the textures on the FX5600 look muddy and blurry.

Large Image Download (1024×768)

Radeon 9700: FX5600: Ti4800SE:
Note: Some of the images have the flames missing. Rest-assured I did not change any of the settings when taking screen shots. I suspect this is a problem with the software since the flames disappear randomly in various screen captures but all looked fine while in UT2K3.
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