UT: 2003 and X2: The Threat
This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.
Unreal Tournament 2003
Despite some of the controversy over Unreal Tournament 2003 benchmarking, it is still a good game to test as more games are being published using its engine. With UT2K4 available in a few weeks (hopefully less 🙂 UT2K3’s relevance is dying. Hopefully the next time you read a benchmark here on AMDMB, it will feature UT2K4 complete with vehicles and large maps.
In the meantime, we try to reproduce the large-map experience using CTF-Face3. It is one of the largest maps in the retail package and contains some shaders and particle effects.
|Skin and Texture Details||Ultra High|
|Effects (i.e. coronas, decals)||All enabled|
|Anisotropic Filtering||Specified through LevelOfAnisotropy variable|
At 1024×768, the FX5700 Ultra starts off strong but gets worse compared to the “Radeon 9700”. However, even though it doesn’t beat the Radeon 9700 in 3 of 4 trials, the results are still very playable. 70 FPS is very good for such a large map and should be capable of handling the most intense matches with little slow-down. The FX5700 Ultra beats the FX5600 Ultra predecessor by about 10 FPS at this resolution.
At 1600×1200, the FX5700 Ultra continues to post significant gains over the FX5600 series product line. However, it would appear that gaming at 4×0 or higher is impossible and it’s a shame 0x8 is not better. In comparison, the FX5900 Ultra and “Radeon 9700” have more playable options.
Given the number of changes in the FX architecture (improved shaders, DDR-II, increased core and memory clock), I would have expected a bigger improvement over the FX5600 Ultra in both 1024×768 and 1600×1200. However, given the relative poor performance of NVIDIA’s past products, any improvement to their mainstream product is a good thing! 🙂
X2: The Threat
The X2 Rolling Demo gives consumers a glimpse into what the game is going to offer. The demo is not interactive (i.e. you can’t actually play it) but it does render scenes and action with the actual game engine.
The demo itself is pretty involved. There are multiple scenes depicting environments and situations you would encounter in this game. Bump mapping, specular effects, and projected shadows are used extensively in the demo (and presumably in the final release). DirectX 8 is predominantly used in this game, notably the vertex shaders.
Since this game has not been released yet, I can only guess what the minimum playable frame rate is. I’m going with the assumption that anything above 25 FPS is sufficient for this game.
|Anti-aliasing||Disabled (AA results forth coming)|
In this benchmark, the FX5700 Ultra shows a lot of promise. Though it did not perform particularly well against the soft-modded Radeon 9500 in other tests, it does show some significant numbers over the competing ATI chipset here. At 1600×1200, 29.1 FPS appears to be a bit low. But we won’t know until the game is released.