Aquamark, 3DMark, ViewPerf
This content was originally featured on Amdmb.com and has been converted to PC Perspective’s website. Some color changes and flaws may appear.
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Aquamark 3 has become one of the popular alternatives to 3DMark. This benchmark uses the Krass Engine which is used to power Massive Development’s Aquanox 2 game. The benchmark uses many DirectX 9 features and therefore is a good measurement of DX9 capabilities and comparing it to other similarly configured systems.
Benchmark
Configuration
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Resolution | 1024×768 |
AA | None |
AF | 4x |
Here we see a good showing from the FX5700 Ultra. Even though the results aren’t as strong as the softmod Radeon 9500, it has a substantial lead over the FX5600U and the Radeon 9500. From all indications here, this card is well suited for DirectX 9, so things are looking promising.
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Even though the relevance of this benchmark is debatable now that we are seeing a lot more DirectX 9 games being released, it remains a good method of comparing results between systems. 3DMark 03 uses a combination of DirectX 7, DirectX 8, and a small sampling of DirectX 9. Therefore it is a good indication on how it would perform in some older games of games that have a small quantity of DirectX 9 features.
FX5700 Ultra |
FX5600 Ultra | Softmod R9500 |
Radeon 9500 | |
3DMark Score | 3799 |
3145 | 4427 | 2874 |
GT1 – Wings of Fury (FPS) | 152.49 |
141.57 | 162.55 | 112.99 |
GT2 – Battle of Proxycon (FPS) | 24.18 | 19.69 | 28.59 | 16.34 |
GT3 – Troll’s Lair (FPS) | 20.34 | 17.15 | 26.06 | 15.68 |
GT4 – Mother Nature (FPS) | 21.57 | 14.91 | 24.70 | 18.32 |
Fill Rate (Single-Texturing, MTexels/s) | 1156.70 | 1100.72 | 1305.88 | 850.79 |
Fill Rate (Multi-Texturing, MTexels/s) | 1523.53 | 1340.90 | 1978.03 | 1083.70 |
Vertex Shader (FPS) | 17.07 | 8.36 | 13.37 | 12.98 |
Pixel Shader 2.0 | 27.01 | 18.69 |
37.37 |
24.00 |
Ragtroll (FPS) | 14.22 | 10.24 | 18.38 | 11.76 |
Seems like the FX5700 Ultra is setting up a pattern here. We can see it once again lagging behind the softmod Radeon 9500, but doing substantially better than the FX5600 Ultra and the Radeon 9500. What’s amazing to see are the huge increases in Vertex and Pixel shader numbers between the FX5600U and the FX5700U. A 10FPS is very significant and I hope this translates into some real performance boosts in games. So far, it looks like the FX5700 Ultra is a worthy upgrade from a Radeon 9500.
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SPEC ViewPerf uses industry standard applications (like 3DS Max and Pro/Engineer) to create a benchmark that measures real-world professional performance. This benchmark is purely OpenGL based and gives a good sense of how graphics hardware performs in rendering applications. For gamers, this benchmark would give you an idea of raw OpenGL performance, but is a poor reflection of actual game play.
FX5700 Ultra |
FX5600 Ultra | Softmod R9500 | Radeon 9500 | |
3DS
Max
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13.96 | 8.346 | 9.508 | 9.117 |
Design
Review
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48.08 | 41.03 | 39.31 |
39.37 |
Data
Explorer
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58.71 | 48.78 | 66.54 |
56.34 |
Lightwave
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14.56 |
14.97 | 12.91 |
11.21 |
Pro/Engineer
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12.76 |
13.23 | 13.01 |
12.8 |
Unigraphics
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8.422 | 7.493 | 20.55 |
19.63 |
Here we see that the FX5700 Ultra does very well in SpecPerf compared to all other cards including the softmod R9500 which it hasn’t been able to beat so far. These results reinforce the belief that NVIDIA has always done well in OpenGL. Hopefully this means good things in games like Homeworld 2 and Jedi Knight: Jedi Academy which both use OpenGL.