Benchmark: Call of Duty
Call of Duty is an incredibly immersive OpenGL game which has become one of the most popular titles of recent years. Once again, we utilized the latest 1.3 patch to ensure the highest compatibility and performance.
For each card, all settings were set to “Quality” mode with V-Sync disabled. Specifically on the NVIDIA cards, the option for Trilinear Optimizations was disabled to force “true” trilinear filtering.
Comparing the three plot lines, we see that the cards are all extremely competitive with one another at this resolution. Here, even the GeForce FX 5950 Ultra makes a bid for the top position trading blows with the 9800XT and GeForce 6800 Ultra.
With the resolution increased to a gorgeous 1600*1200, we begin to see the GeForce 6800 Ultra and Radeon 9800XT pull away from the GeForce FX 5950 Ultra. Again, the edge goes to the GeForce 6800 Ultra as it carries a higher average framerate throughout the run.
Turning on the eye-candy at this resolution yielded some spectacular results. During these runs, the GeForce 6800 Ultra was often doubling the framerate of its competition.
As seen previously, the GeForce 6800 Ultra has a commanding lead over the other two cards once 4X AA and 8X AF are enabled. Seeing an average framerate of roughly 100fps with all these settings enabled at 1600*1200 is nothing short of amazing.