Benchmark: BF: Vietnam
Heading into the options menu for Battlefield: Vietnam, we found ourselves pushing all the sliders for image quality settings to the limit. Looking next at the gameplay settings, we opted to keep the AI at a normal level to reduce the chances of a CPU bottleneck. In order to get a good perception of how the cards ran this title, we decided to use 40 bots running on the La Drang Valley level. This level was chosen because of its dense grass and varying terrain. It should be noted that this game was run completely stock as no patches have been made available.
For each card, all settings were set to “Quality” mode with V-Sync disabled. Specifically on the NVIDIA cards, the option for Trilinear Optimizations was disabled to force “true” trilinear filtering.
Even at this low resolution, we are already seeing the GeForce 6800 Ultra take a commanding lead in terms of performance.
Increasing the resolution to 1600*1200 further widens the performance gap between the GeForce 6800 Ultra and the competition.
With the eye-candy enabled, the GeForce 6800 Ultra maintains its stronghold on the performance crown for this title. More often than not, we see the card’s framerate doubling that of the competition.
Running at settings which would nearly cripple any other cards on the market, we see the playing field begin to level out as the gap between the Radeon 9800XT and GeForce 6800 Ultra shortens. Fans of NVIDIA will be thrilled to see the excellent scores from the GeForce 6800 Ultra as the previous flagship card is struggling to survive at these settings.