Benchmark: Call of Duty
Call of Duty is an incredibly immersive OpenGL game which has become one of the most popular titles of recent years. Once again, we utilized the latest 1.3 patch to ensure the highest compatibility and performance.
For each card, all settings were set to “Quality” mode with V-Sync disabled. Specifically on the NVIDIA cards, the option for Trilinear Optimizations was disabled to force “true” trilinear filtering.
One glance at the plot above and there is little doubt that the results are CPU-bound. Get used to this scenario as these boards make this a popular trend when benchmarking.
Typically, enabling this level of eye-candy will begin to show the true characteristics of a graphics card architecture. In this case, we are still limited by a CPU bottleneck.
Seeing an entire field of graphics cards laugh at a combination of 1600×1200 with all the eye-candy enabled never fails to put a smile on your face. Thus far, we’re beginning to doubt that any application can stress these cards.