Unreal Tournament 2004
Unreal Tournament 2004 (DirectX)
The Unreal Tournament series has always been one to push the boundaries of PC hardware, and because of that, using it as a graphics benchmark makes perfect sense.
Our benchmark on UT2K4 was in the “timedemo” method and thus will create line graphs that have varying ending times. But again, the highs and lows are still comparable throughout. We recorded a custom demo on the Onslaught level, Dawn, as it had an outdoor setting and lots of action going on pretty much all the time.
Again with UT2K4, we turned up all the video settings we could as you can see below.
Onto the benchmarks!
Without the AA and AF turned on, the eVGA 6800 GT is able to hold its own against the X800 Pro but with 4xAA and 8xAF it is a different story with the X800 Pro jumping out way ahead with a 15 FPS on average better score and a 10 FPS difference on the minimum FPS too.
The same result occurs at the 1280 resolution: the NVIDIA cards can keep up and almost take the lead at 0x0x, but once the anti-aliasing and anisotropic filtering is turned on, the X800 Pro seems to be leaving them in the dust on UT2K4.
At the highest resolution, the eVGA and NVIDIA 6800 GT cards again keep up at 0x0x and at 4x8x they are much closer than they were on the previous two resolution tests. However, its easy to see the winner in this particular benchmark.
Check out some prices on Unreal Tournament 2004!