Battlefield: Vietnam (DirectX)
Battlefield: Vietnam picks up on Battlefield 1942’s success and uses a similar, but slightly modified engine to add more detail to the terrain and characters.
For this game we used a manual run through of the game, in particular a run through the “Reclaiming Hue” level. I simply turned on a trainer that allowed me god mode, and ran from one corner of the map, through a designated path, to the other corner. This captured the fighting of the enemy characters in my face and everything, so it should be a pretty close approximation to real gameplay. At the end of the framerate graphs, you’ll notice a big plunge in frame rate; this is caused by me zooming in a set of trees at the end of my run and looking past them — something I found taxed the video system pretty heavily on these cards. And since you’ll probably be zooming while playing, it just makes sense!
More benchmark fun!
Once again we see that the NVIDIA-based eVGA e-GeForce 6800 GT card has a slight edge without the AA and AF turned on and is able to muster past the NVIDIA reference card score. Once the AA/AF is enabled, we see the X800 Pro take the lead, though the NVIDIA cards are not far behind and are still completely playable at this resolution.
The eVGA 6800 GT card has another win on the 0x0x tests over the X800 Pro card, though in the 4x8x tests it falls behind, but only very slightly.
The eVGA 6800 GT closes the gap on the performance of the X800 Pro at the 1600×1200 tests, with a strong lead during the 0x0x tests and coming out almost the same on the 4x8x tests. The line graph for the 4x8x test does show one section with the X800 Pro noticeably below the line for the 6800 GT and also another section vise-versa, where the X800 Pro is on top.
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