Far Cry 1.1 – Fort Demo
Far Cry (DirectX)
Far Cry is easily the most demanding game for the PC that is currently available. I say currently, because Doom3’s release is really only days away now and will usher in a new era of PC gaming. On to the topic at hand, our Far Cry testing was done using the “timedemo” method. We created four custom demos (the same ones used in our Shader Model 3.0 article) and re-ran them using the in-game controls that are enabled by using the DEVMODE keystring on program execution. This allows us to get completely identical run-throughs of the games, but also brings with it the caveats we mentioned previously, such as the line graphs that don’t end at the same time because of the timedemos run longer on slower cards. There is also the issue of not having any character interactions during the Far Cry demos, even though the enemies are still drawn and animated on the screen — there aren’t any gun shots or explosions (except for the Dam demo that has enemies battling with each other).
With that clearly defined, we set the in game quality settings as high as they would go, as you can see in the shot below.
The eVGA 6800 GT card has a slight performance advantage in the 0x0x testing but once again the X800 Pro takes the win by a very slight margin once the 4x8x settings are enabled. Though the average framerates are very comparable, the minimum framerate is actually much better on the ATI card.
A similar story here, the eVGA and NVIDIA cards are still winning hte 0x0x tests and the 4x8x tests are more of a toss up than anything else. Notice though that the minimum FPS is lower on the NVIDIA cards but the maximum FPS is higher as well.
And once again we have a near draw on performance between the eVGA 6800 GT card and the ATI X800 Pro graphics.
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