6800 Ultra and X800XT – Regulator

FarCry – Regulator Demo

This particular level was recommended by NVIDIA to be used to demonstrate the new SM3.0 patch in FarCry due to its use of grasses and trees that take advantage of the geometry instancing ability of DirectX 9.0c.  Also, the intro to the level uses a heavily lighted room that allows the SM3.0 to do multiple light renderings in a single pass instead of requiring one for each light.

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  1

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  2

Though the Min/Max/Avg table may not show a lot of difference here, the time-based graph shows that the 6800U is consistently faster than the X800Xt in this case.  The advantages of SM3.0 you’ll see come into place once the resolution and AA/AF increase.

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  3

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  4

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  5

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  6

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  7

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  8

Again we see the SM3.0 patch for FarCry having a slight performance advantage over the SM2.0 path. 

FarCry – Regulator Demo w/ Flashlight

We decided to add the use of the Flashlight in the Regulator demo as this is a dark level and you may actually use it during the game here.  Also, the light adds an additional pass for the graphics to render and thus may show us more of the abilities of SM3.0.

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  9

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  10

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  11

Pixel Shader 3.0 in Motion: FarCry 1.2 Patch Test - Graphics Cards  12

Even in the 1024×768 resolution we see an increase in gaming performance with the new SM3.0 path enabled when using the flashlight throughout the entire demo. 

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