Battlefield: Vietnam – 0xAA and 0xAF
Battlefield: Vietnam (DirectX)
Battlefield: Vietnam picks up on Battlefield 1942’s success and uses a similar, but slightly modified engine to add more detail to the terrain and characters.
For this game we used a manual run through of the game, in particular a run through the “Reclaiming Hue” level. I simply turned on a trainer that allowed me god mode, and ran from one corner of the map, through a designated path, to the other corner. This captured the fighting of the enemy characters in my face and everything, so it should be a pretty close approximation to real gameplay. At the end of the framerate graphs, you’ll notice a big plunge in frame rate; this is caused by me zooming in a set of trees at the end of my run and looking past them — something I found taxed the video system pretty heavily on these cards. And since you’ll probably be zooming while playing, it just makes sense!








We don’t have any results for the X600 XT on this, I apologize. I just ran out of time before 6am!
This is another benchmark where the 6600GT card shows a performance lead over the ATI X700 Pro card by anywhere from 11 to 20% depending on the resolution. Both are very playable in the 1280 and below resolutions.


