Battlefield: Vietnam – 0xAA and 0xAF

Battlefield: Vietnam (DirectX)


Battlefield: Vietnam picks up on Battlefield 1942’s success and uses a similar, but slightly modified engine to add more detail to the terrain and characters. 

For this game we used a manual run through of the game, in particular a run through the “Reclaiming Hue” level.  I simply turned on a trainer that allowed me god mode, and ran from one corner of the map, through a designated path, to the other corner.  This captured the fighting of the enemy characters in my face and everything, so it should be a pretty close approximation to real gameplay.  At the end of the framerate graphs, you’ll notice a big plunge in frame rate; this is caused by me zooming in a set of trees at the end of my run and looking past them — something I found taxed the video system pretty heavily on these cards.  And since you’ll probably be zooming while playing, it just makes sense!

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 90

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 91

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 92

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 93

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 94

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 95

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 96

ATI X700 Pro - Let the Mainstream Battle Begin! - Graphics Cards 97

We don’t have any results for the X600 XT on this, I apologize.  I just ran out of time before 6am! 

This is another benchmark where the 6600GT card shows a performance lead over the ATI X700 Pro card by anywhere from 11 to 20% depending on the resolution.  Both are very playable in the 1280 and below resolutions. 

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