Unreal Tournament 2004

Unreal Tournament 2004 (DirectX)


The Unreal Tournament series has always been one to push the boundaries of PC hardware, and because of that, using it as a graphics benchmark makes perfect sense. 

Our benchmark on UT2K4 was in the “timedemo” method and thus will create line graphs that have varying ending times.  But again, the highs and lows are still comparable throughout.  We recorded a custom demo on the Onslaught level, Dawn, as it had an outdoor setting and lots of action going on pretty much all the time. 

Again with UT2K4, we turned up all the video settings we could as you can see below.

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  111

 

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  112

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The ATI X800 Pro comes to life here.  The 6800 competes well with it on the first test, but when AA and AF are enabled, the NVIDIA card drops down considerably while the ATI card goes strong. 

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  116

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  117

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  118

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  119

The same pattern repeats here: without AA and AF, the three cards are competitive; but once the eye candy is turned on, the X800 Pro runs away with it.  The AA6800 does see a decent gain over the stocket 6800 on both tests though.

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  120

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  121

Chaintech Apogee AA6800 GeForce 6800 OC - Graphics Cards  122

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All three cards are playable at 1600×1200 0x0x and competitive with each other.  With AA and AF enabled, the X800 Pro dominates and leaves the 6800 cards way behind.  Here, the X800 Pro has an advantage, clearly playable at 16×12 with 4xAA and 8xAF while the 6800s are better off at 1280×1024 with those same options.

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