Image Quality – Far Cry 1.3
Far Cry 1.3 – Antialiasing Quality
The newest patch for Far Cry brought with it support for new rendering paths for PS3.0 and PS2.0b, so some differences might have occurred.
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This shot easily shows AA quality, by having the slightly off 90 degrees wooden stud for the shelter crossing the blue sky background.
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As we saw on the Doom 3 AA testing, the 9800 Pro has noticeable edges under the blurring of the antialiasing that the NVIDIA 6600GT doesn’t have.
Far Cry 1.3 – Anisotropic Filtering Quality
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To test our AF quality we used a similar shot to above. This time you should pay attention to the floor boards between the player and the next hut as well as the far hut’s roof.
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