Image Quality – Far Cry 1.3

Far Cry 1.3 – Antialiasing Quality

The newest patch for Far Cry brought with it support for new rendering paths for PS3.0 and PS2.0b, so some differences might have occurred. 

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  1

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  2

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This shot easily shows AA quality, by having the slightly off 90 degrees wooden stud for the shelter crossing the blue sky background.

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  3

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  4

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As we saw on the Doom 3 AA testing, the 9800 Pro has noticeable edges under the blurring of the antialiasing that the NVIDIA 6600GT doesn’t have. 

Far Cry 1.3 – Anisotropic Filtering Quality 

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  5

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  6

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To test our AF quality we used a similar shot to above.  This time you should pay attention to the floor boards between the player and the next hut as well as the far hut’s roof. 

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  7

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  8

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