Far Cry 1.3 – 0xAA and 0xAF

Far Cry (Direct X)


The new Far Cry 1.3 patch finally brings the features that the 1.2 patch was supposed to give us.  This includes support for SM3.0 for the NVIDIA 6800 and 6600 line of cards as well as the SM2.0b that ATI has enabled in their latest drivers.  The result is increased performance across both lines of graphics cards.  Also included in this patch is support for HDR lighting (High Dynamic Range), though it wasn’t enabled by default, so our tests don’t include it yet. 

On Far Cry 1.3 we are using manual run throughs of Far Cry as well on the Regulator level using God Mode enabled with the DEVMODE cheat to get repeatable results.   

We set the in game quality settings as high as they would go, as you can see in the shot below. 

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  1

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  2

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  3

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  4

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  5

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  6

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards  7

In the 1024 and 1600 resolution, the NVIDIA 6600GT card is able to beat out the 9800 Pro relatively easily, but at 1280×1024 we have a virtual tie.  It’s interesting to see the Crytek engine pushing harder on these cards than even the Doom 3 engine is doing.

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