Battlefield: Vietnam – 0xAA and 0xAF
Battlefield: Vietnam (DirectX)
Battlefield: Vietnam picks up on Battlefield 1942’s success and uses a similar, but slightly modified engine to add more detail to the terrain and characters.
For this game we used a manual run through of the game, in particular a run through the “Reclaiming Hue” level. I simply turned on a trainer that allowed me god mode, and ran from one corner of the map, through a designated path, to the other corner. This captured the fighting of the enemy characters in my face and everything, so it should be a pretty close approximation to real gameplay. At the end of the framerate graphs, you’ll notice a big plunge in frame rate; this is caused by me zooming in on a set of trees at the end of my run and looking past them — something I found taxed the video system pretty heavily on these cards. And since you’ll probably be zooming while playing, it just makes sense!
You’ll notice only 0xAA and 0xAF results are seen in the article. That’s because with both cards I experienced a problem with the BF:V engine that was making the engine “stall” at certain points. It happened only with AA and AF enabled and on both cards.
Both cards do exceptionally well on this benchmark, able to play at 1600×1200 pretty easily. Neither has a leg up here.