Battlefield: Vietnam – 0xAA and 0xAF

Battlefield: Vietnam (DirectX)


Battlefield: Vietnam picks up on Battlefield 1942’s success and uses a similar, but slightly modified engine to add more detail to the terrain and characters. 

For this game we used a manual run through of the game, in particular a run through the “Reclaiming Hue” level.  I simply turned on a trainer that allowed me god mode, and ran from one corner of the map, through a designated path, to the other corner.  This captured the fighting of the enemy characters in my face and everything, so it should be a pretty close approximation to real gameplay.  At the end of the framerate graphs, you’ll notice a big plunge in frame rate; this is caused by me zooming in on a set of trees at the end of my run and looking past them — something I found taxed the video system pretty heavily on these cards.  And since you’ll probably be zooming while playing, it just makes sense!

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 88

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 89

You’ll notice only 0xAA and 0xAF results are seen in the article.  That’s because with both cards I experienced a problem with the BF:V engine that was making the engine “stall” at certain points.  It happened only with AA and AF enabled and on both cards. 

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 90

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 91

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 92

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 93

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 94

NVIDIA GeForce 6600GT AGP - Finally! - Graphics Cards 95

Both cards do exceptionally well on this benchmark, able to play at 1600×1200 pretty easily.  Neither has a leg up here.

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