Doom 3

Doom 3 (OpenGL)


Without a doubt, the release of Doom 3 has been the most anticipated gaming release on the PC market, ever.  And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look.  John Carmack and the id Software team are never the ones to disappoint. 

For our purposes, Doom 3 is the current software title that best represents the “next-generation” of gaming and thus is a crucial benchmark for graphics cards.  For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below. 

NVIDIA GeForce 6200 with TurboCache Technology - Graphics Cards  42

NVIDIA GeForce 6200 with TurboCache Technology - Graphics Cards  43

NVIDIA GeForce 6200 with TurboCache Technology - Graphics Cards  44

NVIDIA GeForce 6200 with TurboCache Technology - Graphics Cards  45

NVIDIA GeForce 6200 with TurboCache Technology - Graphics Cards  46

NVIDIA GeForce 6200 with TurboCache Technology - Graphics Cards  47

The first thing we notice here is that the difference in performance between the 6200TC with 16 MB local buffer and that with 32 MB local buffer is pretty big; about 64%.  The entry level card from ATI, the X300 with a full 128 MB of local memory, is able to out run the 16 MB 6200TC but is about 25% slower than the 32 MB version.

« PreviousNext »