DirectX 9 Gaming – Half-Life 2, NFS: Underground 2
1280×1024. High details. Trilinear filtering. No Anti-aliasing.
Chaintech V915P (i915P) – Pentium 4 560E, 1GB DDR | |
Intel i915P with DDR2 – Pentium 4 560E, 1GB DDR2 | |
VIA K8T800 Pro – Athlon 64 3200+ (754 pin), 1GB DDR | |
NVIDIA nForce2 Ultra400 – Athlon XP3200+, 1GB DDR |
1280×1024. High details. Trilinear filtering. No Anti-aliasing.
Chaintech V915P (i915P) – Pentium 4 560E, 1GB DDR | |
Intel i915P with DDR2 – Pentium 4 560E, 1GB DDR2 | |
VIA K8T800 Pro – Athlon 64 3200+ (754 pin), 1GB DDR | |
NVIDIA nForce2 Ultra400 – Athlon XP3200+, 1GB DDR |
In Half-Life 2, we see two important variables affecting test results: different video cards, and different DDR technology. The Radeon 9800XT on the Athlon 64 system beats the Chaintech V915P by a large margin here, even though the 915P has beaten the VIA K8T800 in non-gaming benchmarks.
Comparing the DDR and DDR2 performance on the 915P chipset, we can see that DDR2 memory has a significant advantage in Half-Life 2 (10 FPS better minimum frame rate, and 10 – 20 FPS better on average). But oddly this advantage is nullified in Doom 3 and Need for Speed: Underground 2.
1280×1024. 2/5 details. Road detail reflection 1pt.
Chaintech V915P (i915P) – Pentium 4 560E, 1GB DDR | |
Intel i915P with DDR2 – Pentium 4 560E, 1GB DDR2 | |
VIA K8T800 Pro – Athlon 64 3200+ (754 pin), 1GB DDR | |
NVIDIA nForce2 Ultra400 – Athlon XP3200+, 1GB DDR |
The differences between 915P implementations disappear in the latest Need for Speed game. The Chaintech V915P performs equally to the 915P board using DDR2, much like the results we saw in Doom 3.