Asus P5GDC-V Deluxe

Maximum Stable Overclock: 238MHz
952MHz Bus / 19% Delta

CPU Frequency:
18x238MHz = 4284MHz

Stock Overclock Delta Delta %
Sandra CPU Dhrystone ALU (MIPS)
Sandra CPU Whetstone FPU (MFLOPS)
Sandra CPU – ISSE2
10466
4316
7502
12387
5160
8908
1921
844
1406
18.4%
19.6%
18.7%
Sandra Memory Float (MB/s)
Sandra Memory
Int (MB/s)
4424
4422
5160
5157
736
735
16.6%
16.6%
PCMark 04 5316 6229 913 17.2%
3DMark 05 2611 2654 43 1.7%
Half-Life 2 – Avg FPS
Half-Life 2 – Low FPS
Half-Life 2 – High FPS
60.06
31
185
59.65
28
202
-0.41
-3
-17
-0.78%
-9.7%
9.2%

Taking a quick look at the results, it’s pretty plain to see that overclocking has nearly no effect on 3D performance testing. This shouldn’t be too surprising since today’s games are more dependent upon the capabilities of the video adapter and not the necessarily the entire system (i.e. CPU and memory speeds). But, it is surprising to see almost no effect since you would assume a faster bus speed would give some decent improvement.

Overclocking performance gains of roughly 18% benefits memory and CPU intensive processes. This would have a clear impact on those users doing activities like heavy computation, rendering, and media editing.

Environment:

Natural Sub-Zero Overclocking - Cases and Cooling 6

Stock Overclocked Delta
CPU (Idle) 9C
48F
15C
59F
6C
11F
CPU (Load) 29C
84F
42C
108F
13C
24F
System (Idle) 2C
36F
2C
36F
0
System (Load) 2C
36F
2C
36F
0

Ambient = -11C / 12F

Notes:
I was able to get Windows booting up to 243MHz before getting a no POST at 244MHz. From 239-243MHz testing was not stable, occasionally SuperPI would finish, but fail in 3DMark05 or Sandra CPU. No amount of fiddling seemed to make things stable. 238MHz was the highest stable setting for the Asus P5GDC-V.

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