Doom v1.3Doom3 (OpenGL)
Without a doubt, the release of Doom 3 has been one of the most anticipated gaming releases on the PC market, ever. And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look. John Carmack and the id Software team are never one to disappoint.
For our purposes, Doom 3 is the current software title that best represents the “next-generation” of gaming and thus is a crucial benchmark for graphics cards. For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below.
For our image quality settings during testing, we set both ATI and NVIDIA drivers to “Application Controlled” Antialiasing and Anisotropic filtering, leaving the Doom 3 engine the task of setting the options. Since we left the game on High Quality mode, 8x AF was always enabled, and we ran tests with both Antialiasing set at Off and at 4x.
There is very little performance difference between the three competing cards in our Doom 3 game play. Because of the 60 FPS frame cap in Doom 3 engine, average frame rates are not increasing in relation to the clock speed as we will see in other games tested.