Doom 3 – Mid Range and Budget
Doom3 (OpenGL)

Without a doubt, the release of Doom 3 has been one of the most anticipated gaming releases on the PC market, ever.  And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look.  John Carmack and the id Software team are never one to disappoint. 

For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below. 

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 197

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 198

For our image quality settings during testing, we set both ATI and NVIDIA drivers to “Application Controlled” Antialiasing and Anisotropic filtering, leaving the Doom 3 engine the task of setting the options.  Since we left the game on High Quality mode, 8x AF was always enabled, and we ran tests with both Antialiasing set at Off and at 4x.

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 199

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 200

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 201

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 202

Because the X1600 XT wasn’t really playable at 1600×1200 with 4xAA enabled we moved the second test down to 1280×1024.  Even here we see the 6800 GT and the 6800 keeping ahead of the X1600 XT.  A solid performance from ATI though.

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 203

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 204

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 205

ATI R520: Radeon X1800, X1600 and X1300 Review - Graphics Cards 206

The budget cards were played at 1024×768, though I think the 6600 GT couldn’t have gone higher.  The X1300 Pro just doesn’t have the mustard to keep up with it in this test.

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