Doom 3Doom3 (OpenGL)
Without a doubt, the release of Doom 3 has been one of the most anticipated gaming releases on the PC market, ever. And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look. John Carmack and the id Software team are never one to disappoint.
For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below.
For our image quality settings during testing, we set both ATI and NVIDIA drivers to “Application Controlled” Antialiasing and Anisotropic filtering, leaving the Doom 3 engine the task of setting the options. Since we left the game on High Quality mode, 8x AF was always enabled, and we ran tests with both Antialiasing set at Off and at 4x.
At 0xAA, all three cards perform beautifully and with 4xAA enabled, the 7800 GTX 512 does actually improve on performance by increasing the minimum FPS by 9 frames and the average FPS by 4 frames.
Here we see that both SLI setups are great performers, but the 7800 GTX 512 SLI configuration never drops below 59 FPS!