Doom 3Doom3 (OpenGL)
Without a doubt, the release of Doom 3 has been one of the most anticipated gaming releases on the PC market, ever. And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look. John Carmack and the id Software team are never one to disappoint.
For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below.
For our image quality settings during testing, we set both ATI and NVIDIA drivers to “Application Controlled” Antialiasing and Anisotropic filtering, leaving the Doom 3 engine the task of setting the options. Since we left the game on High Quality mode, 8x AF was always enabled, and we ran tests with both Antialiasing set at Off and at 4x.
Running in CrossFire mode, the X1800 XTs are a great combination and enabled us to catch up completely with the NVIDIA cards here. The 60 FPS frame lock of the Doom 3 engine is nearly making this benchmark obsolete.
We see the same results here as the X1800 XL XF configuration makes good on its performance promise.