Doom 3
Doom3 (OpenGL)

Without a doubt, the release of Doom 3 has been one of the most anticipated gaming releases on the PC market, ever.  And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look.  John Carmack and the id Software team are never one to disappoint. 

For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below. 

XFX GeForce 6800 GS Review - NVIDIA's Mid-Range Monster - Graphics Cards 65

XFX GeForce 6800 GS Review - NVIDIA's Mid-Range Monster - Graphics Cards 66

For our image quality settings during testing, we set both ATI and NVIDIA drivers to “Application Controlled” Antialiasing and Anisotropic filtering, leaving the Doom 3 engine the task of setting the options.  Since we left the game on High Quality mode, 8x AF was always enabled, and we ran tests with both Antialiasing set at Off and at 4x.

XFX GeForce 6800 GS Review - NVIDIA's Mid-Range Monster - Graphics Cards 67

XFX GeForce 6800 GS Review - NVIDIA's Mid-Range Monster - Graphics Cards 68

XFX GeForce 6800 GS Review - NVIDIA's Mid-Range Monster - Graphics Cards 69

XFX GeForce 6800 GS Review - NVIDIA's Mid-Range Monster - Graphics Cards 70

Doom 3 is not kind to the X1600 XT card as the 6800 GS gives it a thorough spanking with average frame rates 51% and 61% faster in our graphs above.  More good news for the 6800 GS part is the performance with SLI increases by 37% with 4xAA enabled and brings the minimum frame rate up from 20 to 38!

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