Gaming – Quake 4

The following results were gathered from Quake 4 using a custom timedemo at 1024×768 resolution with High graphics settings. The CPU was underclocked to 2800 MHz (down from 3600 MHz) to hopefully emphasize the effects of memory timings and memory frequency on the frame rate.

Overall the results are quite … unspectacular.

Memory Frequency

533 MHz

667 MHz

800 MHz

Memory Timing

5-5-5-15

4-4-4-12

3-3-2-8

5-5-5-15

4-4-4-12

3-3-3-8

5-5-5-15

4-4-4-12

3-3-2-8

Average FPS

5400UL

76.12

74.338

77.752

76.925

77.335

78.986

76.908

76.816

77.298

8000UL

76.207

75.579

76.363

78.079

79.659

78.694

78.455

78.785

77.627

Kingston

 

77.777

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Minimum FPS

 

 

 

 

 

 

 

 

 

5400UL

42

42

42

42

41

42

42

42

43

8000UL

42

42

42

41

43

42

43

42

42

Kingston

 

42

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Maximum FPS

 

 

 

 

 

 

 

 

 

5400UL

137

137

138

137

138

138

137

138

138

8000UL

137

137

138

139

138

138

138

138

138

Kingston

 

138

 

 

 

 

 

 

As you can see above, memory timings and memory frequency does not have much effect on the overall performance of the system in Quake 4. Maybe with Call of Duty 2 we’ll see a more pronounced effect.

« PreviousNext »