“There will be a high degree of interactivity with the environment. For example, if you shoot a tree then it falls down and you cant hide behind it anymore [unless a player lies down], if a tree falls across a road a jeep cant drive across it, but a tank can. They (the trees) can fall on someone’s head and kill or injure them. It is a very complete game (world). If a tree lies across the road then the AI knows this and stops the jeep, the ability to destroy the world is not just a side story but is crucial to game play.”Here is some more Tech News from around the web:
Tech Talk
- An Interview With Wizard Workshop @ UKGamer
- Spellforce II QA @ Gamehelper.com
- Sensible Soccer – Jon Hare Interview @ HEXUS
- Hello Halo 3! @ OCModShop
- Halo 3 – Ready to Roll! @ HEXUS
- King Kong Review @ Gamepyre.com
- 25 to Life @ Ars Technica
- Men are from Mars, FPS are from Venus @ TC Magazine
- Tomb Raider Legend Preview @ OCModShop
- Need for Speed: Most Wanted (Xbox 360) Review @ OCModShop
- Silent Hill Experience and More @ Gamehelper.com
Crytek is ready to rock your world, again
Although we have little information yet, Gamehelper has translated a german interview with some Crytek employees and a German website (Gamestar) about the upcoming FPS, Crysis. While it does not exactly seem to be a follow up to Far Cry, it certainly sounds like they took everything that made FarCry great, and improved it.