Doom 3
Doom3 (OpenGL)

Without a doubt, the release of Doom 3 has been one of the most anticipated gaming releases on the PC market, ever.  And it’s easy to see why; 4 years of heavy press-covered development and a promise to change the way computer games look.  John Carmack and the id Software team are never one to disappoint. 

For our testing, we set the Image Quality to High and turned on all the options that you see in the screen shots below. 

XFX GeForce 7800 GS XT Edition - An AGP Upgrade - Graphics Cards 80

XFX GeForce 7800 GS XT Edition - An AGP Upgrade - Graphics Cards 81

For our image quality settings during testing, we set both ATI and NVIDIA drivers to “Application Controlled” Antialiasing and Anisotropic filtering, leaving the Doom 3 engine the task of setting the options.  Since we left the game on High Quality mode, 8x AF was always enabled, and we ran tests with both Antialiasing set at Off and at 4x.

XFX GeForce 7800 GS XT Edition - An AGP Upgrade - Graphics Cards 82

XFX GeForce 7800 GS XT Edition - An AGP Upgrade - Graphics Cards 83

XFX GeForce 7800 GS XT Edition - An AGP Upgrade - Graphics Cards 84

XFX GeForce 7800 GS XT Edition - An AGP Upgrade - Graphics Cards 85

The XFX 7800 GS XT is able to take the lead in Doom 3 with 4xAA enabled by a noticeable margin over both the reference card and the X850 XT PE.

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