Battlefield 2 (Direct X)
Battlefield 2 is one of the first games to come along in quite a while that turned out to really push the current and even following generation gaming hardware. Having the priviledge of being the first game that might need 2 GB of memory is either a positive or negative, depending on your viewpoint. Here are our IQ settings used:
Our map was the Strike At Karkand that turns out to be one of the most demanding in the retail package in terms of land layout, smoke and other shader effects.
BF2 is one of those games that falls in the “D3D limitation” category, meaning that we are looking at improved image quality results on the Quad SLI configuration with 8xSLIAA set. Our 7900 GTX SLI configuration was also set at 8xSLIAA in the NVIDIA control panel, though our single 7950 GX2 results use only in-game 4xAA settings; NVIDIA doesn’t allow SLIAA options on the 7950 GX2 at this time.
Comparing the single 7950 GX2 to Quad SLI, we see that the Quad SLI setup performs just slightly slower than the single 7950 GX2 card, even with the increased image quality of 8xSLIAA. Playing the game at 2560×1600 was really a dream at these speeds and the Quad SLI system had very little problems at all. If we look at how the Quad SLI setup compares to the 7900 GTX SLI running the same 8xSLIAA IQ settings, Quad SLI has a big performance advantage: 18% at 2560×1600.