“These libraries allow the use of DirectX 10 games on platforms other than Microsoft Vista, and increase hardware compatibility even on Vista, by compiling Geometry Shaders down to native machine code for execution where hardware isn’t capable of running it. No longer will you have to upgrade your OS and video card(s) to play the latest games.”Here is some more Tech News from around the web:
- QuickTime .MOV + Toshiba + Vista = BSOD @ Slashdot
- New V-RAID driver released @ VIA Arena
- AMD’s Worst Week Ever @ HCW
- NTP Server Systems and Network Timing @ Bigbruin
- Note to Professionals: Go Away, iPhone is Not For You @ CoolTechZone
- Beryl: The Cool Linux UI Reviewed @ OSWeekly
- OS X Virtualized? No Way! @ OSWeekly
- Surprise, Surprise: iPhone Not Coming Down in Price EVER @ CoolTechZone
- Compression Comparison Guide Rev. 2.0 Parts 1 & 2 @ TechARP
- DH Mobility Modder.net released for Vista
- IDF Spring 2007 Update (Part 2) @ Hardware Zone
- 2007 T-Shirt Design Contest – 1 Week Left @ OCIA
- Mushkin XP2-9200 DDR2 1150 Mhz (2 x 1GB) Ram Contest @ OCC
- Rainbow Six Vegas and PowerColor videocard give away @ TweakTown
DX10, coming to an OS near you?

A member spotted a very interesting project over the weekend, and has started quite a buzz in the thread. The Alky Project is using the DirectX SDK on Windows XP to write DirectX 10 compatibility libraries. The basic idea is that the DX10 Geometry Shaders could be changed to native machine code on non-Vista machines, allowing your video card to render it, assumedly with a performance hit. While it seems unlikely that they will get DX10 running on non-DX10 hardware, it will allow DX10 to run on XP if they succeed.