“There is a primary thread for the gameplay and a second one for rendering. On systems with more than two cores we run additional threads to speed up various calculation tasks, including physics and data decompression. So the overall performance benefits greatly from a quad-core processor.”Here is some more Tech News from around the web:
- Why writing in games matters: Part III—creating character with Susan O’Connor @ Ars Technica
- Nintendo Wii Review @ ThinkGaming
- Top 10 Star Wars video games of all time @ HCW
- Game Emulation In Linux @ Techgage
- SOCOM: U.S. Navy SEALs Combined Assault @ Strategy Informer
- Eternal Sonata @ Strategy Informer
- Aura 2: The Sacred Rings (PC) @ TweakTown
- Gaming Heaven Interview: Michal Madej “The Witcher” (PC)
- Best 3dfx Glide Games Article @ OCIA
- Ninja Gaiden Sigma @ Strategy Informer
- Boom Boom Rocket Review (Xbox 360): How fun can a game with Fireworks be? @ OCModShop
- Wii WarioWare Smooth Moves Review @ Rbconsoles
- Spiderman 3 Xbox 360 @ TweakTown
- Forza Motorsport 2: Xbox 360 @ DH
UT2K7: DX10 and PhysX
Fans of the Unreal Tournament series having been waiting a long while for the next installment, due out Christmas-ish. The newest incarnation will take advantage of multiple cores in order to maximize the amount of extras that can be on screen, as well as providing PhysX support. In order to get all the benefits that are offered, you are looking at an upgrade to a Quad Core, and a videocard that is at least in nVIDIA’s 7000 series or a X1000 series. The only disappointment for The Inquirer is UT2K7’s lack of support for 64 bit OSs.