Gaming: World in Conflict

World in Conflict (DirectX 10)


An incredibly detailed RTS game, World in Conflict allows you to look at your troops from a bird’s eye view as well as zooming to street level to get hands on with the combat.  As you get closer, the game only looks better, as the scaling detail is incredible making this title an easy pick for DX10 benchmarking.

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 70

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 71
 
Digital Storm Twister Extreme 3-Way SLI System Review - Systems 72

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 73

World in Conflict Test Settings

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 74

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 75

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 76

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 77

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 78

Digital Storm Twister Extreme 3-Way SLI System Review - Systems 79

We have all come to find that though World in Conflict does benefit from some GPU power increases, we can see here that additional CPU power is used to up the frame rate over what we were getting on our other 3-Way SLI system.  Even at 1600×1200 the Digital Storm computer is about 20% faster than our top-end configuration.  Even more importantly, that performance lead continues on through the 1920×1200 resolution and even is there at 2560×1600. 

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