World in Conflict

World in Conflict (DirectX 10)


An incredibly detailed RTS game, World in Conflict allows you to look at your troops from a bird’s eye view as well as zooming to street level to get hands on with the combat.  As you get closer, the game only looks better, as the scaling detail is incredible making this title an easy pick for DX10 benchmarking.

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 92

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 93
 
NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 94

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 95

World in Conflict Test Settings

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 96

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 97

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 98

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 99

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 100

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 101

The World in Conflict title is still very CPU limited and because of that the scaling we see in general with SLI is less than in most other games we have tested.  In fact, the largest scaling we see if going from a single GPU to two-cards at the 1920×1200 resolution where the average frame rate increases about 15%.  Even at 2560×1600 the frame rate doesn’t deviate enough between one card, two cards or even three 8800 Ultras to call SLI a benefit here.  Luckily this is not the norm for games today. 

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