World in Conflict
World in Conflict (DirectX 10)
An incredibly detailed RTS game, World in Conflict allows you to look at your troops from a bird’s eye view as well as zooming to street level to get hands on with the combat. As you get closer, the game only looks better, as the scaling detail is incredible making this title an easy pick for DX10 benchmarking.
World in Conflict Test Settings
The World in Conflict title is still very CPU limited and because of that the scaling we see in general with SLI is less than in most other games we have tested. In fact, the largest scaling we see if going from a single GPU to two-cards at the 1920×1200 resolution where the average frame rate increases about 15%. Even at 2560×1600 the frame rate doesn’t deviate enough between one card, two cards or even three 8800 Ultras to call SLI a benefit here. Luckily this is not the norm for games today.



hi i would just like to
hi i would just like to clarify that a 3-way SLI supported GPU is better that just a SLI supported GPU. Please email me the answer