3Dmark06

The Futuremark 3DMark06 benchmark was released many months ago and has become a popular test for GPU benchmarks and CPUs as well.  You can see my full overview of the new benchmark, what it has to offer over the 2005 version and some other initial scores from my previous article

3DMark06


NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 92

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 93

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 94

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 95

NVIDIA 3-Way SLI Technology Review - 8800 Ultra x 3! - Graphics Cards 96

The 3Dmark06 benchmark wasn’t built with this kind of system in mind so the default benchmark results aren’t really what we are looking for.  The move to three cards nets us 1% over two cards at 1280×1024 with no eye candy.  D’oh.

The synthetic tests though show where some great potential power lies in a computer with three 8800 Ultra graphics boards in it and also shows how the new G92 does pretty well in its own right in several areas.  The fill rate and pixel shader tests scale nearly perfectly from a single card to three cards but the Shader Model 3.0 and Texture tests are well…confusing.  On the SM3.0 tests, one scales correctly with the 3-Way system while the particles test actually scales in reverse.  In the vertex benchmark the one that is most important, the complex scenario, scales very well up the card stack though the simple scenario jumps around a bit.

Overall though its easy to see that with the POTENTIAL shading and fill rate power than an NVIDIA 3-Way SLI provides game developers and gamers should be salivating.
 

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