Lost Planet
Lost Planet (DirectX 10)
Lost Planet is a 1st or 3rd person shooter that was out originally on the Xbox 360 but then made the transition to a DX9/DX10 title for the PC this summer. Set in a frozen world where you have to kill the opposing aliens in order to sustain enough heat to stay alive, Lost Planet has some visually impressive settings that make it a good benchmark title.
There are few DX10 settings that you can enable to adjust for which shader path you would like to use that are only available on Vista when a DX10 card is detected.
Well here is another DX10 game that sees big gains from moving to a single card to three of them even at 1600×1200 and 1920×1200. If we look at the 1920×1200 results you’ll see that the 3-Way SLI configuration improves on the average frame rate of the dual-card setup by about 30% and is also 125% faster than the single 8800 Ultra. Interestingly you should note that the late part of the benchmark (on the time-based graph) is in the cave areas where apparently the third card is less effective.
That’s not the case at 2560×1600, where the later part of the benchmark actually shows more scaling than the outdoors part. The average frame rate of the 3-Way system is 35% faster than the dual-card configuration and is 161% faster than a single card and this makes the gaming experience at this incredibly high resolution completely playable.
That’s not the case at 2560×1600, where the later part of the benchmark actually shows more scaling than the outdoors part. The average frame rate of the 3-Way system is 35% faster than the dual-card configuration and is 161% faster than a single card and this makes the gaming experience at this incredibly high resolution completely playable.
hi i would just like to
hi i would just like to clarify that a 3-way SLI supported GPU is better that just a SLI supported GPU. Please email me the answer