“Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University.”Here is some more Tech News from around the web:
- Neoseeker publishes a look at Core 2 Duo Scaling in Gaming
- Fox News / EA Spar Over Mass Effect ‘Controversy’ @ Slashdot
- The Witcher: a Study in Neutrality @ AnandTech
- Railway Simulator @ DH
- Gamespot sacking – the story continue @ HEXUS
- Crysis v1.1 NVIDIA 3-Way SLI Performance Update @ HotHardware
- HellGate London @ DH
- Sam & Max – Season 2: Episode 2: Moai Better Blues @ Strategy Informer
- Ghost Squad (Wii) @ DH
- Sonic Rivals 2 (PSP) @ Strategy Informer
- No More Heroes (Wii) @ DH
3-D Wii

Johnny Chung Lee, who you may have heard of from his past work has had another stroke of genius. By using a Wii bar sensor and an pair of safety glasses, as well as a bit of programming, he has an incredible way to have and actual 3-D view of his demo game on a Wii. You have to watch the YouTube video to believe it, and you will probably have to wait a while before Nintendo picks up on this and starts making games. The only real drawback with his method is that only the person wearing the glasses gets the proper angle, but that is more of a function of the TV or monitor than it is a flaw.