Unreal Tournament 3
Others may prefer to walk above the entire length of the map on the suspension cables that hold the bridge, and take advantage of the various power ups to be found in the towers mid-way across.  More deviant players may skip the bridge altogether, instead choosing to go below and use the rickety wooden piers and bridges that can also take you across the river to your enemies flag, and offers a chance to take a quick break at the island in the middle … to pick up the Redeemer.

 AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 58  AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 59
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 AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 60  AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 61
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AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 62


AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 63

AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 64

AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 65

AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 66

AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 67

AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 68

AMD Quad-CrossFire - CrossFireX Performance Preview - Graphics Cards 69

UT3 is still unruly beast if only because I stick to the default 62 FPS lock that the game instills.  Because of that scaling is pretty bare across the board.  I’m sure I’ll get a call from AMD on this tomorrow…

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