NVIDIA SLI: Lost Planet

Lost Planet (DirectX 10)


Lost Planet is a 1st or 3rd person shooter that was out originally on the Xbox 360 but then made the transition to a DX9/DX10 title for the PC this summer.  Set in a frozen world where you have to kill the opposing aliens in order to sustain enough heat to stay alive, Lost Planet has some visually impressive settings that make it a good benchmark title. 

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 134  

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 135

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 136

There are few DX10 settings that you can enable to adjust for which shader path you would like to use that are only available on Vista when a DX10 card is detected. 

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 137

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 138

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 139

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 140

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 141

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 142

We had some major stability problems with SLI that we’ll discuss in the conclusion that kept me from getting any kind of SLI numbers at 2560×1600 on Lost Planet, but the other results were just fine.  Skulltrail is once again faster with pairing the 8800 Ultras in SLI mode, though the difference is pretty small and the minimum frame rate doesn’t move up at all.  Single GPU performance also was once again slower on Skulltrail.

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