NVIDIA SLI: World in Conflict

World in Conflict (DirectX 10)


An incredibly detailed RTS game, World in Conflict allows you to look at your troops from a bird’s eye view as well as zooming to street level to get hands on with the combat.  As you get closer, the game only looks better, as the scaling detail is incredible making this title an easy pick for DX10 benchmarking.

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 134

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 135
 
Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 136

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 137

World in Conflict Test Settings

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 138

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 139

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 140

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 141

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 142

Intel Skulltrail Platform Review - Eight Cores, SLI and CrossFire - Motherboards 143

Even though the average frame rates in World in Conflict were about the same on the Skulltrail system and the standard GPU test bed, the minimum frame rate saw a nice increase at 1600×1200 and 1920×1200 – as much as 61% in fact.  This game has always been labeled as CPU bound and while that may still be true, apparently throwing more CPU cores at the title has little affect on overall game play. 

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