Multi-GPU graphics and Conclusions
PCPER: What are your thoughts on the current climate of multi-GPU systems? Do you see that as a real benefit and do you think developers are able to take advantage of those kind of hardware configurations easily enough?
PCPER: Do you think NVIDIA and AMD are relying too heavily on the multi-GPU technology instead of pushing forward with true next-generation GPUs? Will multi-GPU systems continue to be an option at all?
PCPER: NVIDIA and AMD driver teams have to hack up games to get them to work optimally on multi-GPU systems and that’s more difficult for them today than in the past. Do you think developers dependence on the console market, which is solely single-GPU today, is a cause of those headaches?
PCPER: Any thoughts on the 3-4 GPU systems from AMD and NVIDIA? Overkill?
PCPER: You’ve had choice words for what AGEIA was trying to do with the hardware physics add-in cards. Now that they are off the scene, having been purchased by NVIDIA, what are your thoughts on that past situation?
PCPER: Do you think moving physics to a GPU is a benefit?
PCPER: NVIDIA has Novodex, Intel has Havok — will that cause fragmentation in the market? Do you think Microsoft would combine them into a physics API like they did DirectX?
Hello. I’m from 2018.
Hello. I’m from 2018.
Then tell me, future boy,
Then tell me, future boy, who’s the President of the United States in 2018?