Multi-GPU graphics and Conclusions
PCPER: What are your thoughts on the current climate of multi-GPU systems? Do you see that as a real benefit and do you think developers are able to take advantage of those kind of hardware configurations easily enough?
Doom 3 / id Tech 4, 2004 – courtesy of MobyGames.com
PCPER: Do you think NVIDIA and AMD are relying too heavily on the multi-GPU technology instead of pushing forward with true next-generation GPUs? Will multi-GPU systems continue to be an option at all?
Quake 4 / id Tech 4, 2005 – courtesy of MobyGames.com
PCPER: NVIDIA and AMD driver teams have to hack up games to get them to work optimally on multi-GPU systems and that’s more difficult for them today than in the past. Do you think developers dependence on the console market, which is solely single-GPU today, is a cause of those headaches?
PCPER: Any thoughts on the 3-4 GPU systems from AMD and NVIDIA? Overkill?
PCPER: You’ve had choice words for what AGEIA was trying to do with the hardware physics add-in cards. Now that they are off the scene, having been purchased by NVIDIA, what are your thoughts on that past situation?
PCPER: Do you think moving physics to a GPU is a benefit?
PCPER: NVIDIA has Novodex, Intel has Havok — will that cause fragmentation in the market? Do you think Microsoft would combine them into a physics API like they did DirectX?