Company of Heroes

Company of Heroes (DirectX 10)


Company of Heroes is another very compute-intense RTS that also has some unique features in it for fans of the genre including a fantastic graphics engine and a real-time physics engine built by Havok.

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 88

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 89


NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 90

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 91

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 92

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 93

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 94

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 95

Umm, whoops.  Obviously the Quad SLI experience in Company of Heroes is about as bad as you can get – performance drops from about 22 FPS at 2560×1600 to well…1.  NVIDIA says that there is a bug with the game with 4xAA that only exists with Quad SLI and we saw it working fine with 2-way and 3-way SLI so that is likely the case.  However, results are results – they’d better fix it soon or face humiliation going forward. 


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