Company of Heroes
Company of Heroes (DirectX 10)
Company of Heroes is another very compute-intense RTS that also has some unique features in it for fans of the genre including a fantastic graphics engine and a real-time physics engine built by Havok.






Umm, whoops. Obviously the Quad SLI experience in Company of Heroes is about as bad as you can get – performance drops from about 22 FPS at 2560×1600 to well…1. NVIDIA says that there is a bug with the game with 4xAA that only exists with Quad SLI and we saw it working fine with 2-way and 3-way SLI so that is likely the case. However, results are results – they’d better fix it soon or face humiliation going forward.