Call of Juarez

Call of Juarez (DirectX 10)


Call of Juarez is one of the most visually impressive games I have come across in some time.  Set in the Wild West time frame, this game puts a bit of a spin on the classic FPS style with some slowdown effects as well as playing characters that are essentially against one another. 

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 88

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 89

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 90

The main DX10-based options here are the “enhanced quality” here at the very bottom as well as the shader model set at 4.0 above. 

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 91

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 92


NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 93

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 94


NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 95

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 96

This is pretty interesting: at 1600×1200 we saw a HUGE scaling boost of about 68% going from a single 9800 GX2 to Quad SLI – but that scaling didn’t follow the Call of Juarez test up into the other resolutions.  At 1920×1200 that percentage has dropped to 20% and at 2560×1600 to 15% not to mention the fact that both the HD 3870 X2 and the aged NVIDIA 8800 Ultra single GPU cards are performing much better.

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