Lost Planet

Lost Planet (DirectX 10)


Lost Planet is a 1st or 3rd person shooter that was out originally on the Xbox 360 but then made the transition to a DX9/DX10 title for the PC this summer.  Set in a frozen world where you have to kill the opposing aliens in order to sustain enough heat to stay alive, Lost Planet has some visually impressive settings that make it a good benchmark title. 

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 88  

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 89

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 90

There are few DX10 settings that you can enable to adjust for which shader path you would like to use that are only available on Vista when a DX10 card is detected. 

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 91

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 92

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 93

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 94

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 95

NVIDIA Quad SLI Take Two - 9800 GX2 up to bat - Graphics Cards 96

Oh thank goodness, a game that is actually living up to the Quad SLI hype! At 2560×1600 the Quad SLI setup is about 61% faster than the single 9800 GX2 and runs well past the performance of NVIDIA’s fastest single GPU solution, the 8800 Ultra.

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