Just a short while ago you couldn’t go anywhere on the net without someone telling you how absolutely amazing the game Mass Effect was, and how you were an utter git if you didn’t run out and buy an Xbox360 so you could play it.  BioWare has done a very good job in the past creating worlds, or galaxies, and the reasons to like the game ranged from very interesting to really cheesy.   bit-tech has been playing this PC port, and can tell you about what has been added to the game, or if it is simply caught a terminal case of consolitis.

“Mass Effect was already an awesome game, that much we knew. It was so good in fact that it managed to sneak its way in to our Top 10 Games of 2007. The question is though, has it got any better since then?

The answer to that isn’t easy, but mainly that’s because there aren’t that many differences between the two versions. There are some positive enhancements to consider like the new hotkey features and a smoother interface, but on the other hand these are balanced out by an awful minigame and the fact that all these changes feel insubstantial and tacked on – where are the new quests and weapons?

The deciding factor then, due to a lack of extra content, should be whether or not the game can win through on the merit of being on the PC – does the actual input of mouse and keyboard make the game better on PC? The answer is yes, but not enough for it to make a big difference.

Mass Effect is an utterly absorbing, massive and enthralling game. As soon as this review is done we’re going to go play it some more and if you’re a PC RPG fan who hasn’t got the Xbox 360 version then this is definitely a game you’ll want to pick up, but the PC version doesn’t do enough to push ahead of the Xbox 360 original and in the end the two will have to settle for being equals.” “

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