Lost Planet (DirectX 10)
Lost Planet is a 1st or 3rd person shooter that was out originally on the Xbox 360 but then made the transition to a DX9/DX10 title for the PC this summer. Set in a frozen world where you have to kill the opposing aliens in order to sustain enough heat to stay alive, Lost Planet has some visually impressive settings that make it a good benchmark title.
There are few DX10 settings that you can enable to adjust for which shader path you would like to use that are only available on Vista when a DX10 card is detected.
Lost Planet has always been an NVIDIA-friendly title and this is not exception: The GTX 280 out performs the 9800 GX2 but not by much. It does completely walk away from the performance of the 9800 GTX though almost doubling it up at 19×12 and 25×16 resolutions. Interestingly, where as in the past NVIDIA had always had a comfortable performance lead with the 9-series on LP under 2560×1600, where the HD 3870 X2 trounced G92, the GT200 chip is able to perform well enough to match it at this ultra-high resolution.
The Lost Planet results with the GTX 260 have it coming in just behind the 9800 GX2 but in front of the 9800 GTX and HD 3870 X2 for the majority of the time.
This title has always done well with SLI scaling and the GTX 280 is no exception. At the 2560×1600 test the results are an 86% increase in the average frame rate and a 77% boost in the minimum rate.