“AMD’s new ATI Radeon HD 4800 series provides shader powered antialiasing features! We examine in-game IQ and AA scaling. We’ve got all the information on using the Edge-detect Custom Filtering AA and what it will do for you in-game. If you are not sure how to best leverage your new 4870 or 4850 video cards, we show you how.”Here are some more Graphics Card articles from around the web:
- HIS HD 3650 512MB IceQ Turbo Videocard Review @ HardwareLogic
- Radeon HD 4870 X2 – 2048 MB @ Guru of 3D
- ATI Radeon HD 3870 Extreme Overclocking Experience @ X-bit Labs
- Visiontek HD 4870 Review @ OCC
- Force3D ATi HD4870 @ InsideHW
- PALiT GeForce 9600GT SONIC 1GB Video Card @ CPU3D
- Zotac GTX 280 1GB AMP! Edition Video Card @ TheTechLounge
- Inno3D GeForce 9800 GTX Overclock Edition @ Guru of 3D
- nVidia Hybrid SLI Technology Article @ OCIA
- Zotac GeForce 9800 GTX AMP! Graphics Card Review: Faster, Much Faster @ X-bit Labs
- What’s the Right Price – A Trio of GeForce GTX 260 @ Hardware Zone
- Pre-OC Nvidia GeForce GTX 280 and 260 @ bit-tech
- Leadtek Winfast GTX-260 @ Bjorn3D
AKA less jaggies

[H]ard|OCP compares AMD’s new(ish) Edge Detect CFAA to nVIDIA’s MSAA and CSAA. AMD’s previous cards had Narrow or Wide-Tent CFAA, which no one was really a huge fan of, but this new generation has some interesting tricks. The article covers a bit on how Adaptive AA works to choose the best way to render textures, and has a lot of screenshots comparing the ways that nVIDIA and AMD’s AA differ. They also look at the performance impact and mention a few titles in which you won’t want, or be able to use, some of the AA techniques.